u4gm ARC Raiders Week 7 Trials Guide How to Earn 3 Stars in All Challenges

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ARC Raiders Season 1 Week 7 Trials can feel rough at first but once you know which maps to pick and how to route your runs you can casually pull three stars and farm steady rank rewards.

Season 1 Week 7 trials in ARC Raiders are live, and if you are trying to push your rank without burning out, you need a clean plan and the right ARC Raiders Items to back it up. The trials open at level 15, but that is when the real grind starts, not when it ends. Every run is about squeezing out points, hitting three stars on each objective, and keeping one eye on that top 100 board. If you can keep things tidy and avoid wasting raids, getting into the top 20 for that double promotion starts to feel a lot more realistic.

Hunting Ticks, Fireballs And Pops

People tend to overcomplicate this one. You are not chasing some rare spawn; you are just routing properly. Dam Battlegrounds and Stella Montis are still the go‑to picks because those little bots love clustering around high‑value areas like Research and Administration. You drop in, clear a POI, move on, do not hang around looting every crate. If you prefer Buried City, then focus on extraction zones and places like the Hospital, where patrol paths overlap. After a couple of runs you will start to recognise the patterns, and that is when you stop “looking” for them and just farm them as part of your normal path.

Supply Drop Runs Without Getting Griefed

The Supply Drop challenge sounds simple on paper, but in practice it is where a lot of players stall. You only need three drops searched, but trying to do that in duos or trios on busy maps turns into a mess fast. Spaceport solo is the clean play. Hit a call station, pop the button, then play it slow while you wait. Stay in cover, third‑party fights if they break out near you, and only commit once the pod hits the ground. You can search drops that other squads call in, and sometimes that is worth it, but you are basically betting that they are distracted or dead. If you value your rank more than chaos, stick to your own calls and leave once you have what you need.

Dealing With Wasps And Bastions

For the Wasp damage objective, you do not need anything fancy, just a map with bad weather and a bit of patience. Night raids or electromagnetic storms make hornets show up more often, and that is where seeker grenades or a hullcracker start to shine. Anvil is great too if you are comfortable with it. You can clear 10–15 Wasps in one outing if you stay mobile and keep your spacing right. The main thing people forget: it only counts if you extract. If the raid is getting too hot, just bail, bank the progress, queue again. Bastions look scary on the card but they are probably the easiest to cheese this week. Go in during a night raid for the 2x points, bring two wolfpack grenades, find a Bastion, drop both, and it is over before the fight even starts. You only need one kill for three stars, so there is no reason to stick around flexing.

Queens, Matriarchs And Climbing The Board

The big bosses, Queens and Matriarchs, are where people expect drama, but solo lobbies calm it down a lot. Players are usually less trigger‑happy, and you can pick your angle. The important bit: you just need to deal damage, not finish the kill. Bring something that hits hard and reliably, like a Jupiter or Equaliser, line up a few solid shots, then decide if the fight is worth staying in. Sometimes you tag the boss, watch the chaos from a distance, and slip out once your objective is safe. If you keep that mindset across the whole week, using your runs to feed the leaderboard instead of your ego, you will find yourself pushing into that top 20 bracket faster than you expect, especially once you are comfortable budgeting for cheap ARC Raiders Items that support your favourite loadouts.

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